Anyone who has played video games like Call of Duty or Red Dead Redemption knows what kind of narratives they tell. Their protagonists are snipers or outlaws ready to fight missions that step outside all legal bounds. Game designers Anna Anthropy, Sebastian Janisz and Michael Molinari choose to tell very different stories. No ambushes, no clandestine ops or full throttle attacks. On the Media’s Host Brooke Gladstone talks to the designers about their very personal games. I produced this piece at NPR / WNYC’s On the Media. Production steps included pitching, researching, pre-interviewing, editing, and writing web content for the story.